The pen also works just fine when using other programs (like a sketching app), so it isn‘t a defective pen either.Ĥ.) I no longer can x out of the fishing menu because the x is either hidden behind other info in the upper right corner (season/clock/money/buffs) if zoomed out, or not visible on the screen at all if zoomed in. I play with an S Pen (digital pen) in order to target tiles more exactly, and have >1000h of experience doing so on mobile, so I’m definitively not fatfingering the tile selection as a probable cause. Just as with the previous issue, it is not applicable to every tile. It is consistent among different zoom levels, but resolves when adjusting zoom level to something different once the bug appears. This issue wasn‘t as pronounced in previous versions of the game (harvesting went smoother than it does now because selecting a tile would actually make the player figure interact with that specific tile consistently, not occasionally side track them). This makes for tedious harvesting when all you want to do is clear a row or column of three crops each and then getting misplaced despite hitting the correct tile with the digital pen. Player instead then stands to the side of the selected tile. Once player finishes moving around, the green overlay disappears without the tile having been interacted with. Only micromanaging the zoom level to unbearably close levels will allow you to get out of that locked tile scenario.ģ.) Similar, probably related issue: while harvesting, the player figure will sometimes not react to the pointed out tile, but move around the crop field and not pick up the selected harvestable item, as if side tracked/walled off from the tile that was actually selected (tile shows up as selected in green) and then sidestepping the selected tile. Moving the player figure around and trying again does not fix this issue. The player is still able to move through the tile however (if applicable - not applicable to shop access tiles as those are usually blocked inside a counterwall). It is almost as if the player figure has been turned off from interacting with the tile. I’ve observed that in the greenhouse, the outer left column of tiles is more susceptible to it, but otherwise couldn’t observe a pattern - it happens to all areas of any grow space, shop, fishing location. Only redoing the action at a different (and oftentimes wildly enlarged) zoom level undoes the issue. Clicking the same tile several times at the same zoom level does not fix the issue. Tile selection indicator (green overlay) is deleted instantly, as if selection of said tile was refused. Player figure doesn‘t react/move at all but stays stuck in former position. Zooming in to obscenely close levels usually fixes it temporarily for that harvesting/shop access action, but might require two zooming in actions if still not working with the first zoom in. The issue is consistent regardless of how often I load up the game, but doesn‘t happen with every single tile all the time (aka the game is still playable, but it’s a time loss and a pain in the behind). This never happened before the 1.5.x updates. Gus, Pierre, Robin, Travelling Merchant) or while trying to cast my rod while fishing). It’d be great if that fix reached mobile soon.Ģ.) Since update to 1.5.x, sometimes tiles no longer let me select them unless I zoom in very closely (particularly noticeable during harvesting outside, on the island or in the greenhouse, but also appears at times if I try to access the shop menu at various shops (e.g. Apparently the Leo bug fix hasn’t been applied to the mobile port yet. While I never experienced the issue on PC, I definitively have experienced it now on mobile with my first new save that’s been created with the 1.5.x update. I know this bug has been around on PC forever as well, but according to online resources and comments by CA himself, it should have been fixed on PC with „the next update“ dating back two years. Samsung Galaxy Tab S7 on current OS, playing with an S Pen (digital pen) for more exact tile selection.Īll bugs appear independent of whether or not this is the first in game day or a subsequent in game day, and independent of whether the game was loaded up regularly or as an emergency save.ġ.) Leo was selected as my feast of the winter star giftee despite not living in the valley yet (he was only at 3 hearts when selected).
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