![]() Sidenote: all three skills also convey weapon effects like -X to armor, damage-over-time, +% chance to cast spells on hit, silence, freeze, burn, poison, etc. However, it should be noted that Ravage has the highest base cast speed out of the three skills as well as superior range, which means that its overall DPS against groups of enemies can surpass Eviscerate, especially considering the fact that the bleed damage of Eviscerate can't crit.īottom line, unless you're going for a dual-wield auto-attack build, use Raze against champions and bosses, and pick either of the other two skills as your main AOE attack. Raze is the superior single-target skill, while Eviscerate solidly beats Ravage in terms of damage thanks to bleed. 75 attack speed, so the weapon's listed DPS is 6000.Ĥ6% of 6000 = 3 * 2760 per hit (8280 per target) He has a pure physical damage weapon with 750 damage and. The Berserker has 1000 Strength (+500% weapon damage), 200 Focus (+100% elemental damage) and no other damage bonuses. Let's assume a Berserker who has all those three skills maxed at rank 15/15. Second, Ravage has its own reduced critical hit chance modifier, which means that the skill does not always crit even with a full charge bar. First, its huge mana cost makes Ravage unviable without either having +% mana steal gear or a ridiculous amount of Focus. It hits three times, deals decent damage in a large AOE and strips away enemy armor like nobody's business. The final skill in the Berserker's skill tree. Enemy armor is weakened with each strike. ![]() You execute a brutal series of slashes, inflicting three strikes on all foes within four meters. There are better skills to use as a main attack. However, its usefulness is somewhat mitigated by the delay between striking an enemy and the enemy exploding, and the fact that your character follows the attack through by moving forward, so you can't just stand your ground and knock fools away from you. Like other physical skills, Rupture's damage is improved by Focus, not Strength, and actually scales really well with player level and skill rank. In effect, this is the Five Point Palm Exploding Heart Technique from Kill Bill. After a brief delay, the target explodes, damaging all foes within four meters. You knock a single enemy back with a devastating strike. Feel free to take this skill if you want a bit of extra damage, but don't expect anything spectacular. Although the buff to damage seems impressive, it stacks with other percentage-based bonuses, which means that having something like +40% all damage from Battle Rage is really equivalent to having an extra 80 Strength or Focus, which isn't exactly remarkable in late game. The damage reduction bonus only affects physical damage and is only useful until you get better damage-reducing gear. Looks crazy powerful in theory, but is really just "okay". You enter an enraged state during which your damage is amplified based on the number of foes within four meters. In a world where Shadow Burst exists, why would anyone ever use Wolfstrike? Sure, Wolfstrike can deal more damage and has a hilariously large knockback, but it simply can't match the healing effect provided by Shadow Burst. You lunge forward in a six-meter dash, claws slashing, rending all foes in your path. The best boss-killing skill in the Berserker's arsenal. On the other hand, its damage is the highest of the three and the sheer amount of debuffs that a maxed Raze stacks on the enemy is borderline ridiculous. Raze stands out as being the only one of the three main damage-dealing skills (Eviscerate, Raze, Ravage) that doesn't generate any charge or deal any AOE damage. With each successive hit, you grow in power. You perform a devastating uppercut that inflicts heavy damage on a single target. ![]() ![]() So if you normally crit for 100k damage and use a 40% damage buff from Howl, your crits will straight up deal 140k damage. Unlike all other damage bonuses like the extra damage from Strength, Focus and "+X% damage" items/skills, the damage bonus from Howl applies AFTER your entire damage is calculated. The best part of Howl is its damage increase buff. It has no cooldown, lasts for 13 seconds at max rank and slows all enemy movement and attacks to a crawl. When maxed, its range is sufficient to hit all enemies on screen. One of the best debuffs in the game, if not the best overall. Affected foes are slowed and become less able to defend themselves for several seconds. You howl in fury filling nearby foes with terror. The skill receives great range bonuses with each tier, becoming a highly effective AOE attack. The damage improves with skill rank, while the bleed damage also improves with player level and tier bonuses. The starting Berserker skill, basically a swipe attack. ![]() You tear into all enemies directly in front of you, leaving them bleeding for six seconds. ![]()
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